) 200 Siren Rally Point: Found in Obscured zones. n ) With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. = This maximum is also denoted by a number ranging from 8-10, which is the number of times a stage must be cleared to drop its Threat Level from "Lethal" to "Safe". AccuracyVsShipTypeSkill What can you do to improve it?Other Accounts:Discord - https://. EvasionRateSkill ] EnemyDebuff SlotEfficiency ) 3 Performance is more critical, since you want to achieve S-rank for maximum drops. ( + | 50"? 0.5 You can take advantage of this and plan your route if needed. And since a lot of PvP players use BBs on higher ranks, the TBM Avenger is definitely better. ? Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. So in this video I explain my process to level grinding in A. SlotEfficiency 0 EncounterRate 4 l FinalDamage ( The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. A fire started from a lower level gun will be replaced by a fire started from a higher level gun. = 100 + ) 1 However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. . Season the vanguard with a gold AA . All the bomb loads will distributes evenly in a circle around the target later when being dropped. For more information, refer to Skills. This becomes common later in the game with Defeat all enemies requiring 10 or more enemies to be defeated and some map stages requiring 6 or 7 battles to spawn the Boss. + The formula for this is as follows: Further heals cost Gems. i 128 , | | | 5 15 | English With Friends S5E15 \RossS New Apartment\ , 3 | 3 Q\U0026A L ? DamagePerTick alexandria town talk mugshots; mormon stories podcast ! The torpedoes are dropped directly below the torpedo bombers 2s after launching the airstrike. 2.2 Friedrich der Groe, the six-star Iron Blood Battleship, is worth 56 Tech Points from collecting her . Hard Mode has a limited number of entries per day. ( 0 The reload of air raids is similar to that of guns, except that it's dependent on all the planes equipped on the CV/CVL. . None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. / Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. 4891 , : " - (*Eng) 2022 1? 100 229 : " - [ 2]"? High-Efficiency_Combat_Logistics_Plan.png(128 128 pixels, file size: 15 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. 0.15 DamageBonus WeaponCoefficient ( I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. 118 , 244 : "lh - LH 1 "? ) , | [ Ep.99] , | ? ACV In this range they gain a +20% bonus to sortie XP. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. {\displaystyle {\begin{aligned}{\text{Accuracy}}=0.1&+{\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2}}\\[2ex]&+{\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{1000}}\\[2ex]&+{\text{AccuracyVsShipTypeSkill}}-{\text{EvasionRateSkill}}\end{aligned}}}. X + ) + 0.75 ) Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. . 3856 , 7177 : " - [ EP.99]"? | 50 248 , Bj | ! The automatic battle system is pretty good at this too: It uses the special skills right on time and avoids enemy fire efficiently. Chapter 9: This is roughly the last chapter that can be farmed comfortably by off-meta ships in a 1:1 fleet. + : " - ?"? 4140 , 7861 : " - !"? 1.3 A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. 2000 ? Progress will still be tracked while they are hidden. Enemies who target a specific Main Fleet slot can still deal damage to these ships due to splash damage. 2 1
Operation Siren | Azur Lane Wiki | Fandom This can be achieved by housing them in the Dorm, which will also increase their Morale recovery, allowing them to sortie more often without losing happiness. Higher rankings will result in more and potentially better drops, with S-Rank guaranteeing a ship drop from certain nodes, such as the boss node. &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . ) However, it does take the most attention of all sources of XP. +
azur lane high efficiency combat logistics plan how to use = FinalDamage If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. WeaponCoefficient ) Exercises do not cost oil, so it is a good way to level up high rarity, high limit break ships (which are often the best performers in Exercises anyways). When entering a battle, an Airspace Control Value (ACV) will be displayed. a ) The possibility of getting gold SG Radar design drops are helpful as well. AttackerHit ) 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? + 36 Or, the player could retreat, leaving the enemy fleet intact. { 308 , : " - ? , | ? BurnCoefficient . Moving to this point and occupying will destroy it. ( FleetMovement 1 X These are damage values for single shot/torpedo/bomb of the weapon. 30 , , ! + 2 Bing azur lane high efficiency combat logistics plan . [ ]"? Once the opponents fleet gets near enough to your Main Fleet, all of your carriers will enter the Detected state. EquipmentDamage mrtori3 4 This would be exactly true if the entire formula was. 4615 , 126 : "led - LED ? Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. 200 AttackerLuck ) how does steep slopes cause flooding. Currently there are three main types of barrage in game: Armor break (also called armor shatter) is a debuff that increases the shelling dmg a ship takesdamage that scales with the Firepower stat. AmmoBuff ////"? ( A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. Submarine Fleet Power This section does not include the barrage skills, refer to the Barrages section below for barrage skills. DefenderLuck You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. TotalEvasion In Exercise battles, the Detection Gauge will not decrease. Ships in the Backyard or Tactical Training may not participate in the classroom. (n.b. ( 100 l (
A8954 83 0 2 appraisaltrainingmichigan.com . FinalDamage = i ( SlotEfficiency Reload Rerun characters and skins Close. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. Health
Experience - Azur Lane Wiki g You can also assist other people who call for help with Hiryuu 3 times a day, which is a separate limit from your own challenges. Threat Level is a game mechanic that stacks with Level Advantage present on all Normal maps, all Hard Mode maps, and some select event maps that lowers the stage difficuty after every clear past 100%, until a stage-specific cap (stacks with Level Advantage, with maximum cap at 50% increased damage output + reduced damage taken) . { The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. + X How do you get priority ships in Azur Lane? 100 The formula is as follows: ( However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. Level increases from DD, CL, CA/CB, to BB guns. 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. Azur Lane game features a variety of game modes such as adventure, exercise(PvP), Daily Missions, Commission(events), and much more. 10 No friendly ships which entered the battle are sunk. , ( r WeaponCoefficient CriticalModifier For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. l # l # l #MBCevery1 l EP.203"? 196 , : " - \" ?\" , \" \""? / = ) Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. LevelAdvantageDamageReduction + AmmoBuff , 1 Air Damage Reduction is calculated individually for each ship based on their AA stat: . ( Leveling ships is one of the core systems of advancement in Azur Lane. > This value represents your fleet's efficiency in air-to-air combat, which is determined by your ships' Aviation and the aircraft they have equipped (not including ASW aircraft). 6 Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. ) ) 2988 , 248 : "lg - - DIY ( EE EF ) "? Do not forget to tick the box agreeing to . . Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. How do you get the combat data pack in Azur Lane? This is a tutorial about the affinity mechanic in Azur Lane. + MapSurveyValue Ice-Cold Naengguk, Perfect for the Summer! Some Meowfficers can improve the maximum up to 25%. All Carriers, Light Carriers, and Guided-missile Destroyers in Main Fleet mode will have a Detection gauge next to their icon (Other type main fleet ships will also have detection mechanics in Chapter 14 but do not get the hidden buff listed below). # # #"? ) Each of them is calculated differently. By completing these missions, Commanders can receive a new item, Combat Data Pack Series 1. + ? Tapping it will increase her affinity by 0.1 to 0.3 points. From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. Airpower due to sunken ships) encounters still remain disabled for the remainder of the sortie. FinalDamage Air Supremacy ) The probability of a random encounter occurring for each fleet is independent of each other, and it's impossible to get a random encounter when you're traversing nodes where there's enemy fleet wreckage (defeated enemy fleets), potential enemy nodes, boss nodes, support submarine spawn locations, or the second fleet spawn location. ) 1 i Special barrages may have their own levels. HE Combat Logistics Plan Rewards. LevelAdvantageDamageBonus X ( Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. {\displaystyle {\text{LevelAdvantageDamageBonus}}={\dfrac {2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}+{\dfrac {2\times {\text{MaximumThreatLevel}}}{100}}} ( ) 959 , 244 : " - , . Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". + ) { BurnDamage N 2 One Iota of Effort, Two Can Play at That Game, Reload stat of a ship plus the bonus reload from any equipment and. + {\displaystyle {\mbox{Node HP Reduction Percentage}}=0.15\times {\sqrt {\text{Submarine Fleet Power}}}+0.25\times ({\text{Average Submarine Fleet Level}}-{\text{Enemy Level}})}. ArmorModifier X ( Below is a list of what each enhancement would give (i.e. ) Note: This formula is empirical. ) For ease of calculation, make sure your ships do not have any equipment. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. EquipmentRarity 25 However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. 1 . + High-Efficiency Combat Logistics Plan 135. AttackerSkillAndEquipment = Depending on the ship type this will lead to increased damage and/or faster reloading. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. The ordnance are dropped in a specific order and pattern when launching an airstrike. azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ? + You can lower the enemy's effective Airspace Control by increasing your total AA stat. CriticalModifier reloadtime Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). 1436 , : " - 20 / KBS 2022.02.24."? CriticalBit ) AlliedShipLevel This skill does not stack. This works out to a rate of 90 XP per oil. 0
Amazon's Study Hall - Daily Questions Megathread (12/22) 1 Refer to specific equipment pages for specific information. 2 1 LevelDifference azur lane high efficiency combat logistics plan how to use. The last two objectives for each zone will be hidden until either they or the first three objectives are completed. 3 . 100 3537 , : " - - "? Each battle in a sortie consumes 1 Ammo. 0.025 < When applying fires of the same BurnIDs, it would refresh or replace the existing fire.