In regards to army leaders, a small portrait is also mandatory to exist as officer corps allow assigning officers as ministers. Information, Frequently Asked However you might be able to do so with console commands. The console command itself does not include d_, so d_test_command would be run in console as test_command Sets the specified character to also act as an advisor, activating if specified. After that, simply type in the relevant console command code, and slam the enter button. Used to prevent training, disbanding, and editing units. I want to know if it is possible to change a leader from a faction, thanks to a command. region =
Strategic region where to damage units. Removes all ideas for the current scope that use the specified trait. Optional.war_support_reduction_on_damage = The bonus to grant. It is only visible to you. The "parties" parameter no longer works as of version 1.7. When you reduce a family tree to a family bush, you can't hide as much underneath. Makes the current scope use the specified cosmetic tag, changing name and flag. By default, the game uses a wide variety of files, including /Hearts of Iron IV/dlc/dlc001_german_historical_portraits/interface/ghp_ideas_characters.gfx (loaded in-game as interface/ghp_ideas_characters.gfx) or /Hearts of Iron IV/interface/ideas.gfx, however, editing a base game file is never necessary: a file with a higher evaluation order decided by filename (Using ASCII character IDs to order) will overwrite any spriteType defined in an earlier file, which the game uses for replacing DLC portraits. on Paradox technology, Legal Stored in /Hearts of Iron IV/common/units/names_ships. requested_factories = The number of factories to assigned initially. If there are several characters that fill this role, then the first-recruited one is selected. Annex the specified country for the current scope. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. airforce_intel = How much airforce intel to add. is_locked = Whether the division is locked to modification and deletion. This page was last edited on 17 February 2023, at 17:21. Displays a special tooltip for the specified decision in the effect tooltip. name = The name of the operative. Note that certain effects may take a value from a variable, i.e. OR Hires an advisor, placing them into their respective slot. value = <0-1>How much collaboration to add. Adds experience to the current unit leader, promoting to the next skill level if applicable. uses = The amount of times the bonus can be used, default 1.ahead_reduction = The cost reduction if ahead of time, default 0.category = Which technology category the bonus applies to. template = If specified, requires the template name to match. 1st: add_party_popularity 100 fascism. OR advisor = { }Advisor role definition If you want the game to choose between effect blocks, random_list can be used instead. Loads a new focus tree for the current scope, retaining any shared focuses. target = / Which country receives the equipment. The province scope is used for provincal level buildings. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Optional.org_damage_multiplier = The bonus to grant. #2. But the DLC/patch will add that option. Researches a technology from research slot or all. start_state = If the name or the portrait are not defined, this also decides how exactly it will be generated. Creates a new dynamic country, akin to ones used in civil wars. Adds planning skill to the current unit leader. all = Whether to free all operatives or not (Defaults to no). priority = The priority the template receives in receiving supplies. This includes the default assumed scope, so, for example, ROOT, Targets the current scope where it's used. In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. damage = The percentage of damage done to units. scale = The scale to change the entity to. Generates a tooltip, unlike delete_unit. Recommended to use add_country_leader_role instead when possible. Goes from 0 to 2. prioritize_location = If possible, this province within the state gets used. Effects are used throughout the game in numerous scopes, most commonly National focuses, Events and Decisions. Adds the nationality to the current operative. The effects here must be used within a scope that's specified within the notes. Disables resistance for the scoped state when the occupier is the specified country. Recalls the current scope's attach from the specified country. Characters not assigned a valid portrait will show up as having no portrait or a default silhouette during the country selection process, only receiving a generic portrait after the game's start. Optional. An example with an advisor portrait, a country leader, and a corps commander portrait is the following: The portraits themselves are defined in any /Hearts of Iron IV/interface/*.gfx file. Defines the effects that would be executed on the unit leader every day if they have the trait. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. Search Our Database of 304 EU4 Console Commands Pikes at the Ready >> Necessary for country leaders. Optional.Equipment scopetype = The name of the equipment to produce.creator = The country which is producing the equipment. Optional, defaults to being the same as size. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , or tilde (~) (key varies based on keyboard layout). states = { }The states included in the breakway country. slot = Slot of the character. Optional. override_model = Enforces the entity used by the units using this template to be the specified one. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. The character slot can be the character's name or id. Kills the country leader of the designated ideology for the current scope. civilian_intel = How much civilian intel to add. message = The reason for peace showing up in the pop-up. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. mapmode = The ID of the custom map mode. Makes the current scope declare war on the specified country with the specified wargoal. Bump? Removes one trait and adds another. trait = The trait to add. navy_intel = How much navy intel to add. This example can be used as an effect in regular code as scripted_effect_name = yes. If your keyboard layout doesn't have that key, other hotkeys to open the console are SHIFT + 2 and SHIFT + 3. Would love to know the answer to this question. air_ratio = The size of the airforce that the breakaway country gets. Syntax set_cosmetic_tag [country tag] [country tag] Examples set_cosmetic_tag ENG FRA Executing the above command would change the name and flag of England (ENG) to that of France (FRA). Used if root scope isn't producer. This part is about the new . Necessary for country leaders. Executes contained effects on every army leader that meets the limit. Adds the specified amount of manpower to the current scope. Saves the current scope as a key. White peace with the specified countries. Let's make previous effect accept equipment type and equipment level as variables stored in "eq_type" and "eq_level". Adds the current scope to the specified technology sharing group. province = { nationalities = { }The nationalities of the operative. Optional. However, it also interferes with AI performance and is not a good indication of what the AI will do if observe mode is not used. desc = MY_LEADER_DESCRIPTION is the localisation key that gets used for the leader's description depending on the currently turned on language. The effects here must be used within a character scope. path = { } Mana in this usage means political power, stability, war support, and other values in the topbar. damage = The amount of damage to inflict.province = The province to target for provincal buildings. var = If provided, the id of the entity will be stored using this variable. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. name = The name of the file used for the order of battle without the .txt extension. Remove the exile tag on an army leader, making them no longer be considered exile leaders. Defining an ID is unnecessary in most cases, as there are alternatives to any usage of an ID. For a better experience, please enable JavaScript in your browser before proceeding. Current scope is the winner, target and its subjects are the losers. Adds a province modifier to the specified provinces in this state. A value of 0 removes the technology, but if it is a researchable technology, the duration it takes to research isn't reset, meaning it can be researched in 1 day. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. instant = Whether to instantly give a tech instead of a bonus or not. Questions, Paradox Affects AI. desc = The new description. Command List; . However, operatives are not considered characters and are still created with the create_operative_leader effect. The character cannot be re-recruited after retiring. dig_in_factor = The modifier applied to dig-in bonuses. ideology = The sub-ideology of the country leader role to which the trait is added. Sets the row on which the trait is located. slot = The slot where to remove the advisor slot from. Technologies are defined in. A modifier increases a multiplier by the given decimal number, which can also be negative. Executes contained effects on a random country that meets the limit. localization = The localization key for the modifier. Adds the specified amount of assignable trait slots to the current unit leader.